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Preview | Title | Description |
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3D Projects in Unity | The Studios Series |
Learn about the difference between two-dimensional and three-dimensional worlds. |
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Basics of Using Unity for Virtual Reality | The Studios Series |
Learn about the basics of virtual reality, create a virtual world and objects, and build your creative and technical skills in the software program Unity version 2019.1. |
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Asset Packages in Unity | The Studios Series |
Learn more about the different items you can receive in Unity asset packages to help take your project to the next level. |
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Colliders in Unity | The Studios Series |
Learn about how using colliders can help with the physics of your world and save computational resources. |
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Lighting in Unity | The Studios Series |
Learn about ways of lighting a world in virtual reality, including directional lights and spotlights. |
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Locomotion in Unity | The Studios Series |
Learn about setting up movements in virtual reality that create dynamic experiences for participants, but helps them avoid motion sickness. |
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Object Oriented Programming in Virtual Reality | The Studios Series |
Learn more about the language and structure of how objects and worlds are created in virtual reality. |
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Physics in Unity | The Studios Series |
Learn about adding physics to objects in your world so they act and move realistically. |
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Prefabs in Unity | The Studios Series |
Learn about prefabs and how they can save time and energy in creating virtual worlds and objects. |
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Scripts in Unity | The Studios Series |
Learn about scripts (C# code) in Unity. |
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Planning for Virtual Reality: An Introductory Guide |
This document is intended to help users who are interested in setting up a virtual reality service for a school, library, museum, or other space understand the resources needed and better plan for the challenges of running a VR service for the public. Planning pages and links to resources are included. |