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3D Projects in Unity | The Studios Series

Learn about the difference between two-dimensional and three-dimensional worlds.

Basics of Using Unity for Virtual Reality | The Studios Series

Learn about the basics of virtual reality, create a virtual world and objects, and build your creative and technical skills in the software program Unity version 2019.1.

Asset Packages in Unity | The Studios Series

Learn more about the different items you can receive in Unity asset packages to help take your project to the next level.

Colliders in Unity | The Studios Series

Learn about how using colliders can help with the physics of your world and save computational resources.

Lighting in Unity | The Studios Series

Learn about ways of lighting a world in virtual reality, including directional lights and spotlights.

Locomotion in Unity | The Studios Series

Learn about setting up movements in virtual reality that create dynamic experiences for participants, but helps them avoid motion sickness.

Object Oriented Programming in Virtual Reality | The Studios Series

Learn more about the language and structure of how objects and worlds are created in virtual reality.

Physics in Unity | The Studios Series

Learn about adding physics to objects in your world so they act and move realistically.

Prefabs in Unity | The Studios Series

Learn about prefabs and how they can save time and energy in creating virtual worlds and objects.

Scripts in Unity | The Studios Series

Learn about scripts (C# code) in Unity.

Planning for Virtual Reality: An Introductory Guide

This document is intended to help users who are interested in setting up a virtual reality service for a school, library, museum, or other space understand the resources needed and better plan for the challenges of running a VR service for the public. Planning pages and links to resources are included.